/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.volley; import android.annotation.TargetApi; import android.net.TrafficStats; import android.os.Build; import android.os.Process; import android.os.SystemClock; import java.util.concurrent.BlockingQueue; /** * Provides a thread for performing network dispatch from a queue of requests. * * Requests added to the specified queue are processed from the network via a * specified {@link Network} interface. Responses are committed to cache, if * eligible, using a specified {@link Cache} interface. Valid responses and * errors are posted back to the caller via a {@link ResponseDelivery}. */ /* * NetworkDispatcher 会将 网络 Request 队列的 Request 逐个抽出 * 然后进行网络请求后 * 1. 成功,拿到数据进行解析,然后将 Response 进行硬盘缓存,缓存成 Cache.Entry 的形式,最后 * 传递 Request 和 Response * 2. 失败,失败的话,一般会抛出异常,然后进行 记录请求时长 和 传递错误( VolleyError ) */ public class NetworkDispatcher extends Thread { /** The queue of requests to service. */ /* * 保存 网络 Request,因为这里会涉及到 并发 * 所以,采用 BlockingQueue */ private final BlockingQueue<Request<?>> mQueue; /** The network interface for processing requests. */ /* * 用于执行 网络请求 的 Network 接口 * HttpClientStack 或 HurlStack */ private final Network mNetwork; /** The cache to write to. */ /* * 这里的 Cache 其实是一个 DiskBasedCache 缓存 * 用于将网络请求 回调的 Response 数据进行缓存 */ private final Cache mCache; /** For posting responses and errors. */ /* * 1. 用于 传递网络请求成功后的 Request 和 Response * 2. 用于 传递网络请求失败后的 只有 error 的 Response */ private final ResponseDelivery mDelivery; /** Used for telling us to die. */ // 结束标记,标记这个 NetworkDispatcher 线程是否结束 private volatile boolean mQuit = false; /** * Creates a new network dispatcher thread. You must call {@link #start()} * in order to begin processing. * * @param queue Queue of incoming requests for triage * @param network Network interface to use for performing requests * @param cache Cache interface to use for writing responses to cache * @param delivery Delivery interface to use for posting responses */ public NetworkDispatcher(BlockingQueue<Request<?>> queue, Network network, Cache cache, ResponseDelivery delivery) { mQueue = queue; mNetwork = network; mCache = cache; mDelivery = delivery; } /** * Forces this dispatcher to quit immediately. If any requests are still in * the queue, they are not guaranteed to be processed. */ /* * 线程结束 */ public void quit() { // 设置 结束标记 mQuit = true; // 线程中断,run() 内会抛出一个 InterruptedException interrupt(); } /* * 使用 Android 4.0 以后,DDMS 中的 Network Traffic Tool * * 这里为 NetworkDispatcher 的打上 Traffic 的 tag * 实时地监测网络的使用情况 */ @TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH) private void addTrafficStatsTag(Request<?> request) { // Tag the request (if API >= 14) if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) { /* * 设置 该线程 的 监测网络的使用情况 * 在 Network Traffic Tool 工具中查到 */ TrafficStats.setThreadStatsTag(request.getTrafficStatsTag()); } } @Override public void run() { // 设置 该线程优先级为 THREAD_PRIORITY_BACKGROUND Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); while (true) { /* * 记录 循环开始时的时间 * 代指 一个 请求开始时的时间 */ long startTimeMs = SystemClock.elapsedRealtime(); Request<?> request; try { // Take a request from the queue. // 从 网络 Request 队列中拿出一个 Request request = mQueue.take(); } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. // 查看 结束标记 是否为 true if (mQuit) { // 退出 循环体 return; } // 结束标记 为 false,跳过此次,然后继续循环 continue; } try { // 为请求添加一个 "cache-queue-take" MarkLog request.addMarker("network-queue-take"); // If the request was cancelled already, do not perform the // network request. // 如果 Request 已经被取消了 if (request.isCanceled()) { // 关闭请求,打印 请求中的 MarkLog request.finish("network-discard-cancelled"); // 跳过此次,然后继续循环 continue; } // 为 NetworkDispatcher 的打上 Traffic 的 tag addTrafficStatsTag(request); // Perform the network request. /* * 用于执行 网络请求 的 Network 接口 * 调用 Network 接口( HttpClientStack 或 HurlStack )去请求网络 * 但是 HttpStack 处理后,都返回 Apache 的请求结果( HttpResponse ) * performRequest(...) 接下来会将:Apache HttpResponse -> Volley NetworkResponse 进行转化 */ NetworkResponse networkResponse = mNetwork.performRequest(request); // 为请求添加一个 "network-http-complete" MarkLog request.addMarker("network-http-complete"); // If the server returned 304 AND we delivered a response already, // we're done -- don't deliver a second identical response. /* * 状态码 304: Not Modified 并且 该请求的请求结果 Response ( 响应 )已经被传递 */ if (networkResponse.notModified && request.hasHadResponseDelivered()) { // 关闭请求,打印 请求中的 MarkLog request.finish("not-modified"); // 跳过此次,然后继续循环 continue; } // Parse the response here on the worker thread. // 解析 请求结果 Response( 响应 ) Response<?> response = request.parseNetworkResponse(networkResponse); // 为请求添加一个 "network-parse-complete" MarkLog request.addMarker("network-parse-complete"); // Write to cache if applicable. // TODO: Only update cache metadata instead of entire record for 304s. /* * response.cacheEntry:会在 parseNetworkResponse(...) 的时候 执行 * Response<T> success(T result, Cache.Entry cacheEntry) 方法 构造一个 * Response<T> 对象,并且设置上 cacheEntry * * 所以这里判断了 * 1. 请求是否需要缓存 * 2. 请求结果 Response( 响应 )的 cacheEntry 是否存在 */ if (request.shouldCache() && response.cacheEntry != null) { // 在 DiskBasedCache 上添加缓存,即要缓存到硬盘中 mCache.put(request.getCacheKey(), response.cacheEntry); // 为请求添加一个 "network-cache-written" MarkLog request.addMarker("network-cache-written"); } // Post the response back. // 修改 传递标识,标识已经被传递了( 下面就开始传递 ) request.markDelivered(); // 传递 Request 和 Response mDelivery.postResponse(request, response); } catch (VolleyError volleyError) { /* * performRequest(Request<?> request) throws VolleyError * 会抛出一个 VolleyError * 所以这里被理解为 请求网络 的时候发生错误 */ // 设置 请求时长 volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs); // 解析 并 传递 网络错误 parseAndDeliverNetworkError(request, volleyError); } catch (Exception e) { VolleyLog.e(e, "Unhandled exception %s", e.toString()); // 其他异常的话,也会实例化一个 VolleyError VolleyError volleyError = new VolleyError(e); // 设置 请求时长 volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs); // 开始传递 错误 mDelivery.postError(request, volleyError); } } } /* * 解析 并 传递 网络错误 * 会封装成一个 VolleyError */ private void parseAndDeliverNetworkError(Request<?> request, VolleyError error) { error = request.parseNetworkError(error); mDelivery.postError(request, error); } }